IWill App

Iwill is a mission-reward educational app for working parents and their children.

Role

UX/UI Design, Development

Industry

Education

Duration

7 months

a cell phone on a bench
a cell phone on a bench
a cell phone on a bench


Overview

Iwill is a mission-reward educational app designed for working parents and their children. We began by identifying a common challenge: working parents often struggle to effectively care for and engage with their children due to time constraints. This app was designed to help parents stay connected with their children and support their growth through meaningful everyday activities.

From ideation to development, our three-member team collaborated closely throughout the entire process. We officially launched the app on the Google Play Store in July 2024.



Problem

Working parents struggle to educate their children

The percentage of dual-income family is growing, and working parents have limited time to spend with their children. They were frustrated that they weren't able to give their children the attention they deserved.

Working parents also need service to guide and connect with their children


Competitive Analysis

Research apps for children's education

We've researched apps for educating children and summarized their features and functionality.

Zem, Google Family Link, and Mobile Defense were some of the most popular apps, and they all had common features.

1. Tracking child's location
2. Monitor child's phone usage history
3. Restrict child's phone use

Children felt like they were shackled to these apps


Goal

Services for working parents to guide and connect with their children
App that engages children through missions and rewards to help them develop good habits


Design Concept

To define a clear design concept, we began by identifying and organizing key keywords that best represent Iwill’s core values and service identity. Based on the service keywords — Touching, Growth, and Challenge — we derived the design keywords Soft, Rising, and Lively, which helped us shape the overall design direction. We then created a design system to define the foundation and organize the components, enabling us to deliver the desired UX consistently and collaborate efficiently with team members.


Overview

Iwill is a mission-reward educational app designed for working parents and their children. We began by identifying a common challenge: working parents often struggle to effectively care for and engage with their children due to time constraints. This app was designed to help parents stay connected with their children and support their growth through meaningful everyday activities.

From ideation to development, our three-member team collaborated closely throughout the entire process. We officially launched the app on the Google Play Store in July 2024.



Problem

Working parents struggle to educate their children

The percentage of dual-income family is growing, and working parents have limited time to spend with their children. They were frustrated that they weren't able to give their children the attention they deserved.

Working parents also need service to guide and connect with their children


Competitive Analysis

Research apps for children's education

We've researched apps for educating children and summarized their features and functionality.

Zem, Google Family Link, and Mobile Defense were some of the most popular apps, and they all had common features.

1. Tracking child's location
2. Monitor child's phone usage history
3. Restrict child's phone use

Children felt like they were shackled to these apps


Goal

Services for working parents to guide and connect with their children
App that engages children through missions and rewards to help them develop good habits


Design Concept

To define a clear design concept, we began by identifying and organizing key keywords that best represent Iwill’s core values and service identity. Based on the service keywords — Touching, Growth, and Challenge — we derived the design keywords Soft, Rising, and Lively, which helped us shape the overall design direction. We then created a design system to define the foundation and organize the components, enabling us to deliver the desired UX consistently and collaborate efficiently with team members.

a cell phone on a bench
a cell phone on a bench
a cell phone on a bench
a cell phone on a ledge
a cell phone on a ledge
a cell phone on a ledge

Feature #1: Mission

The service consists of two separate apps — one for parents and one for children. Parents and children can link their accounts to use the service together. In the parent app, parents can create and assign missions, which children can view, complete, and submit for verification. Once a mission is approved, children earn points as a reward.


Feature #2,3: Reward Store and Album

Children can use the points they’ve earned to purchase coupons from the Store menu. Their completed missions are recorded in the Album menu, allowing them to look back and reflect on their past achievements.


Development

Every member participated in the development, and we divided the work by feature and used dropbox to share our work.

We used the Unity Engine to build the app and used Firebase realtime database to store user data in real time.

a cell phone leaning on a ledge
a cell phone leaning on a ledge
a cell phone leaning on a ledge
a black cellphone with a white letter on it
a black cellphone with a white letter on it
a black cellphone with a white letter on it
a cell phone on a table
a cell phone on a table
a cell phone on a table

Launching

Launch app on Google play store

We spent four months planning and designing the service, and about three months developing the app. After QA and several builds, we launched the app on the Google Play Store with a revised build version.

After the launch in August 2024, the app had 200 downloads.

Launching

Launch app on Google play store

We spent four months planning and designing the service, and about three months developing the app. After QA and several builds, we launched the app on the Google Play Store with a revised build version.

After the launch in August 2024, the app had 200 downloads.

Other projects

© 2025. Kyungju Kim All Rights Reserved.

© 2025. Kyungju Kim All Rights Reserved.

© 2025. Kyungju Kim All Rights Reserved.